Psychometric Properties of the Video Game Addiction Scale for Kindergarten Children in the Kuwaiti Environment

Document Type : Original Article

Authors

1 Faculty of Education, Assiut University

2 Department of Mental Health, Faculty of Education, Assiut University

Abstract

The present study aimed to develop and validate a scale to measure video game integration among preschool children in Kuwait. Recognizing the increasing influence of digital games on children's cognitive, behavioral, and social development, especially at early childhood stages, this research focused on constructing a psychometric tool suitable for the local cultural context.

The scale was developed based on a comprehensive review of previous local and international studies and included several items reflecting the psychological and behavioral dimensions of video game engagement. A total of 145 preschool children from Al-Jahra Educational District participated in the study. Data were analyzed using content validity, confirmatory factor analysis (CFA), and internal consistency reliability (Cronbach’s Alpha).

Results revealed that the scale possesses strong psychometric properties. The internal consistency reliability ranged from 0.793 to 0.905, indicating high internal coherence across dimensions. Furthermore, CFA results confirmed that the proposed factor structure showed an acceptable model fit with the empirical data.

The study concluded that the developed scale is valid and reliable for use in the Kuwaiti preschool context. It can be effectively utilized in early childhood education settings for assessment, policy development, and parental guidance regarding digital gaming behaviors. Additionally, the study recommends designing culturally aligned educational video games that promote cognitive, ethical, and social development.

Keywords:

Video games – Preschool children – Digital addiction – Psychometric scale – Kuwait

Keywords

Main Subjects