ا It contributes to the use of electronic educational games in mathematics for the second grade of primary school to develop problem-solving skills

Document Type : Original Article

Authors

1 Assiut Administration, Faculty of Education, Assiut University. Assiut, Egypt

2 Faculty of Education - Assiut University

3 Faculty of Education. Assiut University

Abstract

Research extract: The goal of the research is to learn the effectiveness of electronic educational games by developing the problem-solving skill of elementary second graders. The research group is divided into two groups: One is a pilot consisting of (20) pupils, and the other is a female officer consisting of (20) A pupil, and the research relied on the experimental curriculum with a semi-experimental design based on two experimental equivalent groups and a control, the research tools being the (Educational games software, test of problem-solving skill). After verifying the veracity and consistency of the research tools, measurement tools were applied both tribally and in part to the experimental and control groups. The results of the research resulted in the effectiveness of electronic educational games in developing the problem-solving skill of elementary second graders. Accordingly, some recommendations were made. The importance of using e-learning games in teaching mathematics especially at the elementary level, training teachers in designing software for educational games, and training learners in using them.

Keywords: electronic educational games, problem-solving skill, second grade elementary.

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